BASIC SERVER CONCEPT
BASIC INFORMATION
  • • Server Chronicle High Five 5
  • • Multiskills
  • • All additions of our own design.
  • • Unique conceptual game world. In which you will not be bored.
RATES
  • • Exp: x10
  • • SP: x6
  • • Adena: x3
  • • Drop: x2
  • • Spoil: x3
  • • Drop RB: x1
  • • Drop Epic RB: x1
  • • Quest Rate: x2 (drop)
  • • Epaulettes: x4
  • • Hellbound: 11 level
GAMEPLAY
  • • Classic multiskills: you can learn skills of any profession
  • • Basic buffs - 3 hours (Including limits / totems, etc.)
  • • Buff Slots: 28 (Up to 68)
  • • Song and Dance Slots: 12 (Up to 23)
  • • In .cfg, you can enable the study of the maximum level of skill
  • • Buffer not present (Only standard Newbie Buffer)
GAME PROCESS
  • You need to run the game through the updater
  • • Modern interface, with the ability to automatically sharpen objects and skills, insert drugs and attributes, ACP.
  • • All donated items can be obtained by game.
  • • Permanent auto events
  • • New talismans upgraded to level 11 and bracelets upgraded to level 8!
  • • New belts, upgraded to level 20!
  • • Unique cloaks, upgraded to level 15!
  • • The penalty for drop and soil works with a difference of 15 levels
  • • XP and SP penalty - 20 levels
  • • Chance of crafting MB items 7%
ENCHANT AND LIFE STONE
  • • Safe enchant +3, max +20.
  • • Chance to catch a skill: Top LS 15%.
SERVER TECHNICAL FEATURES:
  • • Best defense against Ddos attacks.
  • • The best protection against bots and cheating programs.
  • • We guarantee stable server operation 24/7/365
  • • We don't have admins playing, which means we don't have any pictures!
BEGINNING OF THE GAME
START OF CHARACTERS
  • • All characters start in Kamael Village
  • • First level - 1
  • • Starting equipment - standard
CHANGES IN KAMAEL VILLAGE
  • • All mobs drop Red Adena
  • • In all stores, things and consumables are sold for Red Adena
  • • All quests in Kamael Village are available for all races
  • • All quests have extra. reward in the form of Red Adena
  • • IMPORTANT! For a comfortable game, you need to complete quests in the Kamael Village. In addition to Red Adena, there is another additional reward (belt, bracelet, cloak, etc.)
  • • IMPORTANT! You can only be in the Kamael Village and its territory up to level 25. And without rebirth.
  • All quest in Kamale Village
GUIDE FOR START & 1-25 LVL
SKILL CHANGES
MAIN CHANGES
  • • Skills learned through Forgotten Scroll - learned only from NPCs and requires SP.
  • • All cubes last for 3 hours.
  • • Reduced the chance of passing the cansel to 1%. Removes a maximum of 1 effect.
  • • To learn some skills requires Adena.
  • • To learn some skills, the 3rd class requires Dark Soul
BUFF TIME - 3 HOURS

Consumes Elemental Crystal on use. Additionally increases Exp and SP by 10%.

Increases speed by 10\15.

    Increases P. Atk. by 10% against different races.

Works with any weapon.

Increases P. Atk. by 10% and Power P. Crit. Atk by 10%. Decreases speed by 20%.

Gives 1\2\3% reflect.

Increases M. Atk. by 30%, P. Atk. by 20%, P. Def. by 15%, M. Def. by 10%,5%, Power P. Crit. Atk. by 5%.

Restores 5\7\10\12\15\17% HP.

Increases defense against attacks using bows by 4/8/12/16% and 2/4/6/8% against crossbows.

Can be used with any amount of HP. Increases P. Def. 15\30\45% and PvP P. Def. by 10\20\30%.

Can be used with any amount of HP. Increases P. Atk. 5\10\15% and M. Atk. by 10\20\30%

Increases P. Def. of all party members by 15%.

Increases M. Def. of all party members by 20%.

Increases Critical Rate of all party members by 50%.

Works with any weapon.

Increases Critical Damage of all party members by 25%.

Increases holy P. Atk. of all party members by 10.

Increases Atk. Spd. by 10% and Accuracy by 3.

Increases Atk. Spd. and Cast. Spd. by 15% Evasion by 12, Speed by 10%.

Gives 3% reflect.

Works with all weapon. Gives 2% vampire.

Does not increase the chance of a lethal attack.

Works without a shield. Reflects 15% Phys. Skills and 5% Mage Skills.

Works without a shield. Reflects 15% Mage Skills and 5% Phys. Skills.

Can be used with any weapon. Increases Chance Mag. Crit. Atk. by 20%.

Can be used with any amount of HP. Increases P. Def. and M. Ded. by 5\10\15%, Defence in PvP by 5\10\15%, Defence in PvE by 5\10\15%, speed by 2\4\6, Protection from cansel by 20\40\60, Protection from debuff by 10\20\30. Decreases the effect of recovery magic by 30%.

The buff gives 1% increased deadly attack. Reduced the chance to deadly attack. Cooldown increased.

Increases P. Atk. by 1\2\3\4\5\6\7\8% and Atk. Spd. by 20%.

Can be used with any amount of HP. Increases Speed by 2\4\6, Protection from debuff by 20\40\60, Protection from cansel by 15\30\45, Atk. Spd. and Cast. Spd. by 3\6\9%, Damage in PvE and PvP by 2\4\6%, Chance Phys. Crit. Atk. by 10\20\30, Power Phys. Crit. Atk. by 5\10\15%, Chance Mage Crit. Atk. by 10\20\30%, Power Mage Crit. Atk. by 2\4\6%, Accuracy by 1\2\3. Reduces MP consumption by 5\10\15% and Decreases the effect of recovery magic by 40%.

Gived 3\5\10 Resistant to fire attacks and 3\5\10 Fire Attack Power.

Increases by 15%, Power Phys. Crit. Atk. by 15%, Chance Phys. Crit. Atk. by 50.

There is a possibility that the attacker will lose the target by 30 sec.

Evasion of Melee and Ranged Attack Skills with Chance 30% for 10 seconds.

For 10 seconds allows you to reflect damage from melee attacks and return them to the enemy with a chance 25%.

Increases Speed by 2\5. Charging required. Stacks with Dash.

Increases Power Phys. Crit. Atk. by 15\20% and Chance Phys. Crit. Atk. by 20\30. Deincreases P. Def. by 5%.

Increases P. Def. by 1200 and M. Def. by 600. Consumes Elemental Crystal

Increases M. Def. by 500. Consumes Elemental Crystal

Grants bow resist 5 and crossbow resist by 2.

Grants bow resist 5 and crossbow resist by 3. Works with all weapon.

Increases Speed by 20, Evasion by 15, Evasion of physical skills by 40% and resistance to the imposition of negative effects by 120. Duration: 20 sec.

Increases Speed by 35, Evasion by 20, Evasion of physical skills by 60% and resistance to the imposition of negative effects by 80. Duration: 20 sec.

Increases Speed by 33, Evasion by 15, Evasion of physical skills by 60% and resistance to the imposition of negative effects by 100. Duration: 20 sec.

No charging required. Increases Speed by 5, P. Def. by 20%, M. Def. by 20%, Protection from cansel by 40, Protection from debuff 40, Atk. Spd. by 5%, Cast. Spd. by 5%, Accuracy by 3, Chance Phys. Crit. Atk. by 30, Power Phys. Crit. Atk. by 20%. Decreases the effect of recovery magic by 50%. Does not stack with 789. Consumes Elemental Crystal

No charging required. Increases Protection from cansel by 100, Protection from debuff by 25, Max HP\MP\CP by 10%, heal efficiency by 30%, Defence in PvE by 10%, Defence in PvP by 10%. Consumes Elemental Crystal

No charging required. Increases Speed by 5, Atk. Spd. by 10%, Cast. Spd. by 10%, Vampire by 2%, Damage in PvP by 10%, Damage in PvE by 10%, Chance Phys. Crit. Atk. by 2%, Chance Mag. Crit. Atk. by 2%. Decreases the effect of recovery magic by 50%. Consumes Elemental Crystal

Additionally increases Defense in PvP by 10%.

Additionally increases Defense in PvP by 5%.

Increases P. Def. by 5%, Defence in PvP by 5% and Regen MP by 10% when using Robe

Increases P. Atk. by 10%. Now it looks like this: . Can be learned separately in additional skills

Increases resistance to magic attacks by 50.

Increases Damage in PvP by 3%.

For 10 seconds returns damage to the enemy from melee attacks and from skills with a chance 25%.

Can be learned by Paladin and DA. Increases Accuracy by 2\3\4, Chance Phys. Crit. Atk. by 20\40\60, Power Phys. Crit. Atk. by 5\10\15%.

Increases Power Phys. Crit. Atk. by 2\4\6%, Atk. Spd. by 2\4\6, P. Atk. by 3\6\9%.

Increases P. Def. by 15%, M. Def. by 10%, Evasion by 3.

Increases a party member's holy P. Atk. by 10.

Increases Regen MP by 4\7\10\15. Consumes Spirit Ore.

Gives 3\4\5\6% vampire.

Restores 10% HP. The rest is unchanged.

Decreases P. Def. by 90% and recovers MP every second for 15 seconds. The status is canceled when damage is incurred..

Can use any class.

Increases protection from Crit. Atk. by 15%.

Can use any class. Increases P. Atk. by 10% and M. Atk. by 10%.

Increases M. Def. by 700.

Increases P. Atk. by 3\5\10%, Chance Phys. Crit. Atk. by 10\20\30, Power Phys. Crit. Atk. by 3\5\10%. Cooldown reduced by 3 times. Consumes Elemental Crystal

Gives 1\1.5\2% vampire. Cooldown reduced by 3 times. Consumes Elemental Crystal

Increases P. Def. by 600\900 and M. Def. by 400\600. Cooldown reduced by 3 times. Consumes Elemental Crystal

Increases Cast. Spd. by 10%, Chance Mage. Crit. Atk. by 5\10\15%, M. Atk. and Damage in PvE by 10\15\20%. Reduces consumption MP by 3/6/9% Cooldown reduced by 3 times. Consumes Elemental Crystal

Increases reist by 30. Reduced by 5 times the chance of triggering.

Gives 10% vampire. Duration: 20 sec.

Increases Atk. Spd. by 33% and vampire by 6%.

New Name: Enlightenment Two. Increases Chance Mage. Crit. Atk. by 20%, M. Atk. by 10%, Cast. Spd. by 20%, Damage in PvP and PvE by 20%. Reduces consumption MP by 5%.

Increases heal efficiency by 30%, Cast. Spd. by 20%, Chance Mage. Crit. Atk. by 20%, Damage in PvP and PvE by 10%. Reduces consumption MP by 5%.

Increases protection from Crit. Atk. by 25%. Reduced the chance of getting an increase Power Phys. Crit. Atk.

Increases Chance Phys. Crit. Atk. by 5\10\11\12\13\14\15\16\17\18\19\20\25 and Power Phys. Crit. Atk. by 1\2\3\4\4\5\5\6\6\7\7\8\9%. Now it looks like this: . Can be learned separately in additional skills

Increases Accuracy by 1\1\2\2\2\2\3\3\3\3\3\4 and P. Atk. by 1\2\3\4\4\5\5\6\6\7\7\8\9%. Now it looks like this: . Can be learned separately in additional skills

Reduces cooldown of skills by 5\10\15\16\17\18\19\20\21\22\23\24\25%. Now it looks like this: . Can be learned separately in additional skills

Reduces MP consumption for any skills by 1% per level. Now it looks like this: . Can be learned separately in additional skills

(141) Increases P. Atk. by 5% and additionally 2\3\4 P. Atk.

(249) Increases P. Atk. by 2 and M. Atk. by 4 static value. Reduces Accuracy by 5 at Bow and Polearm, Cast. Spd. by 20% at Bow and Polearm.

(250) Increases P. Atk. by 2 and M. Atk. by 4 static value. Reduces Accuracy by 5 at Bow and Polearm, Cast. Spd. by 20% at Bow and Polearm. No absorption mp.

(463) Increases P. Atk. by 5% and additionally 2\3\4 P. Atk.

10 levels. Increases weaght limit by 20\40\60\80\100\120\140\160\180\200%.

Increases Power Phys. Crit. Atk. by 25\50\75\100\125\150\175.

Increases Max MP and Regen MP.

Increases Regen MP by 2\4\6\8\12\18\25.

Increases P. Def. by 60 for each level skills.

Works with and without any type of armor.

Increases P. Def. by 5% and P. Def. Shields by 10 when wearing heavy armor. Increases P. Def. by 2% and P. Def. Shields by 5 when wearing light armor and robes.

Increases Max CP by 10% and PvE damage by 2%.

Increases P. Atk. by 3% and maximum attack distance by 50 when using a bow.

Increases P. Atk. with a dagger by 3%. No chance of a deadly attack.

Increases P. Def. by 5% and Cast. Spd. by 3% when wearing light and heavy armor. Increases P. Def. by 3% and Cast. Spd. by 5% when wearing magic armor.

When using melee weapons, increases P. Atk. by 10%, Damage in PvE by 10% and Atk. Spd. by 5%. During the attack, the power of physical skills and the chance to crit. The impact increases.

When using a bow or crossbow, increased Accuracy by 8, P. Atk. by 25%, Damage in PvE by 20%, but reduces Atk. Spd. by 25%. During the attack, the power of physical skills and the chance to crit. The impact increases.

Increases P. Atk. with dual daggers by 3%. No chance of a deadly attack.

Increases M. Atk. by 5%, Cast. Spd. by 5%, Chance mag. Crit. Atk. by 5% and Mag. Damage in PvE by 10%. Reduces consumption MP by 10%.

Increases Regen MP by 3\6\9\12\15\18. Learned at level 40 (all 6 levels)

Increases P. Def. by 50 for each level skills.

20 levels. Learn for SP (no books needed).

Reduced proc chance.

Increases Cast. Spd. by 10% and reincreases cooldows skills by 2\4\6%.

(236) Dont gives Atk. Spd. and Cast. Spd.

(252) Dont gives Atk. Spd. and Cast. Spd.

(258) Dont gives Atk. Spd. and Cast. Spd.

(253) Dont gives Atk. Spd. and Cast. Spd.

(259) Dont gives Atk. Spd. and Cast. Spd.

Passive skill. Increases Atk. Spd. by 10%.

Passive skill. Increases Skill Mastery efficiency by 200%.

Passive skill. Increases Atk. Spd. with bow by 3\6%.

Passive skill. Increases Atk. Spd. with crossbow by 3\6%.

The trigger is used without a bow.

Passive skill. Increases P. Atk. and Mage. Atk.

Passive skill. Increases Max HP by 15, P. Atk. by 10%, P. Def. by 10%, Atk. Spd. by 5%, Speed by 3%.

Passive skill. Works with all weapon. Increases Atk. Spd. by 2\4% and P. Damage in PvP by 3\6%.

Passive skill. Increases nearby Buff-canceling Attack Resistance by 30% and Debuff Resistance by 20%.

Passive skills. Increases the attack of its element by 10.

Passive Skills.

You can learn the maximum level at level 10.

Added for learn by Bishop.

Radius of action: 900.

Converts 20% Damage to HP.

Blocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 15%, Cast. Spd. by 15%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level.

Parries and returns an attack using a weapon. Returns 5% of received standard short-range damage back to an enemy, and reflects buff/de-buff with 10% probability. Decreases Speed by 10%, Atk. Spd. by 15%, Cast. Spd. by 15%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level.

Converts 30% Damage to HP.

Converts 40% Damage to HP.

Duration: 20 seconds.

Duration: 30 seconds.

Duration: 30 seconds.

Duration: 45 seconds.

Duration: 30 seconds.

Duration: 15 seconds.

Duration: 30 seconds.

Restores 5/10/15/20% HP.

Restores 30% HP\MP\CP.

Reflects 5% of received damage and with a 15% chance reflects positive / negative effects (except damage from skills and ranged attacks). Understands Speed by 10%, Atk. Spd. by 20% and Accuracy by 4.

When enchantings, the rollback and application time decreases, the consumption of mp increases.

Each level gives a 5% chance of reflection.

Reduced the chance of passing a deadly attack.

Master Ability: Focus - Increased Chance Crit. Atk. by 50

Summoner Ability - Boost HP/MP - Increased Max HP by 2500 and Max MP by 1000

Knight Ability - Boost HP - Increased Max HP by 3500

Enchanter Ability - Boost Mana - Increased Max MP by 2000

Rogue Ability - Evasion - Increased Evasion by 10

Rogue Ability - Long Shot - Increased Attack radius with bow and crossbow by 100

Enchanter Ability: Mana Recovery - Increased Regen MP by 25

Warrior Ability - Haste - Chance on Hit to increase Atk. Spd. by 20% for 10 seconds

Knight Ability - Defense - When hit, there is a chance of increasing P. Def. and M. Def. by 15% for 10 seconds

Rogue Ability - Critical Chance - Chance on Hit to gain a temporary increase 20% Critical Rate for 10 seconds

Master Ability - Defense - Increased P. Def. by 100\200\300

Warrior Ability - Boost CP - Increased Max CP by 2500

Healer Ability - Divine Protection - Increased resist with dark and sacred attack by 15

Summoner Ability - Resist Attribute - Increased resist all elements by 15

Emergent Ability - Attack - Increased P. Atk. by 1% for each level

Emergent Ability - Empower - Increased M. Atk. by 1% for each level

Emergent Ability - Magic Defense - Increased M. Def. by 1% for each level

Emergent Ability - Defense - Increased P. Def. by 1% for each level

Master Ability - Attack - Increased P. Atk. by 3%

Master Ability - Empower - Increased M. Atk. by 3%

Master Ability - Casting - Increased Cast. Spd. by 1% and deacreased Reuse Mag. skills by 2%

CLANS
  • • When creating a clan, clan level 5 is issued.
  • • All clan penalties 1 hour.
  • • To increase from 5 to 9 levels, 10 players are required in the clan. Up to 11 - 20 players.
CLAN SKILLS
  • • All clan skills have 10 levels.
  • • All clan skills are learned for adena (up to level 5) and Clan Reputation (all levels).
  • • Clan skills act by all characters of the clan (including academicians).
  • • All clan skills have a description of the effects, which corresponds to reality.
  • • New clan skills:
  •      - Clan Exp - Increases Clan members' XP and SP
  •      - Clan Dark Resistance - Increases clan members' resistance to Dark and Light attacks
  •      - Clan PvE Damage - Increases damage of clan members in PvE
  • • Changes to unit skills:
  •       Fire Squad 1lvl - Increases P. Atk. by 0.5%
  •       Fire Squad 2lvl - Increases P. Atk. by 0.5% and Critical Damage by 1%
  •       Fire Squad 3lvl - Increases P. Atk. by 0.1% and Critical Damage by 1%
  •       Water Squad 1lvl - Increases P. Def. by 0.5%
  •       Water Squad 2lvl - Increases P. Def. by 0.5% and M. Def. by 0.5%
  •       Water Squad 3lvl - Increases P. Def. by 0.5%, M. Def. by 0.5% and Shield Defense 5%
  •       Wind Squad 1lvl - Increases Accuracy by 3
  •       Wind Squad 2lvl - Increases Accuracy by 3 and Evasion by 3
  •       Wind Squad 3lvl - Increases Accuracy by 3, Evasion by 3 and Spped by 5
  •       Earth Squad 1lvl - Increases Defence in PvE by 0.3%
  •       Earth Squad 2lvl - Increases Defence in PvE and PvP by 0.3%
  •       Earth Squad 3lvl - Increases Defence in PvE and PvP by 0.5%
  •       Divine Squad 1lvl - Increases Damage in PvE by 0.3%
  •       Divine Squad 2lvl - Increases Damage in PvE and PvP by 0.3%
  •       Divine Squad 3lvl - Increases Damage in PvE and PvP by 0.5%
  •       Dark Squad 1lvl - Increases M. Atk. by 1%
  •       Dark Squad 2lvl - Increases M. Atk. by 2%
  •       Dark Squad 3lvl - Increases M. Atk. by 2% and magic Critical Damage rate 1%
  • • Skills act by all characters of the clan (including academicians).
  • • All clan skills have a description of the effects, which corresponds to reality.
  • • Skill changes:
  •       Residence Agility - Increases Evasion by 6
  •       Residence Body - Increases Max HP by 3%
  •       Residence Clarity - Increases Regen MP by 5%
  •       Residence Death Fortune - Reduces experience loss and chances of receiving other death penalties by 10%
  •       Residence Fortitude - Increases stun resistance on 15
  •       Residence Freedom - Increases hold resistance on 15
  •       Residence Guidance - Increases Accuracy by 6
  •       Residence Health - Increases Regen HP by 5%
  •       Residence Magic Barrier - Increases M. Def. by 2%
  •       Residence Might - Increases P. Atk. by 2%
  •       Residence Moral - Increases Regen CP by 5%
  •       Residence Movement - Increases Speed by 6
  •       Residence Resist Lava - Increases resistance to fire and earth on 15
  •       Residence Resist Typhoon - Increases water and wind resistance on 15
  •       Residence Shield - Increases P. Def. by 2%
  •       Residence Shield Defense - Increases Shield Defence by 2%
  •       Residence Soul - Increases Max MP by 5%
  •       Residence Spirit - Increases Max CP by 5%
  •       Residence Vigilance - Increases сresistance to sleep on 15
  •       Residence Shield Block - Increases Shield Defense chance at 10%
  •       Residence Empower - Increases Mag. damage in PvE and PvP by 2%
  • • New skills of fortresses and castles:
  •       Residence Experience - Increases Exp and SP by 1%.
NEW SKILLS
BUFFS
  • Song of Attack
  •      - Replaces
  •      - Learned by level 85
  • Song of Defence
  •      - Replaces
  •      - Learned by level 85
  • Song of Resist
  •      - Replaces
  •      - Learned by level 85
  • Dance of Warrior
  •      - Replaces
  •      - Learned by level 85
  • Dance of Mage
  •      - Replaces
  •      - Learned by level 85
  • Dance of Resist
  •      - Replaces
  •      - Learned by level 85
  • All books are dropped from the Seer Ugor or purchased from Kirklan
PASSIVE SKILLS
  • Increases Defence in PvE.
  • Increases Defence in PvP.
  • Increases Phys. Damage in PvE.
  • Increases Phys. Damage in PvP.
  • Increases Mag. Damage in PvE.
  • Increases Mag. Damage in PvP.
  • Increases Atk. Spd.
  • Increases Cast. Spd.
ACTIVE SKILLS
  • Polearm Power - Increases the number of attack targets, attack radius and attack distance. Decreases damage in PvP and Atk. Spd. Works with polearm only.
REBIRTH
BASIC INFORMATION
  • • Rebirths have no cooldown.
  • • Rebirths take on the Rebirth Book (Buy in KB).
  • • Level required to take rebirth: from 80 to 85 (depends on the number of rebirths).
  • • After the first rebirth, the penalty grade for weapons and armor disappears.
  • • With the receipt of rebirth (not all), the rates by experience and adena decrease (up to level 80).
  • • For each rebirth they give Reborn Books
SKILLS
  • Reborn - The skill level shows the number of rebirths on the character.
  • Increases STR. Limit in direction: 10
  • Increases DEX and Atk. Spd. Limit in direction: 10
  • Increases CON. Limit in direction: 10
  • Increases INT. Limit in direction: 10
  • Increases WIT and reduces the cooldown of magic skills. Limit in direction: 10
  • Increases MEN. Limit in direction: 10
  • Increases P. Atk. Limit in direction: 30
  • Increases M. Atk. Limit in direction: 30
  • Increases PvE Damage. Limit in direction: 30
  • Increases P. Def. Limit in direction: 30
  • Increases M. Def. Limit in direction: 30
  • Gives a chance to block a physical attack (Including skills). Limit in direction: 30
  • Gives a chance to block a magicial attack. Limit in direction: 30
  • Gives a chance to reflect the debuff. Limit in direction: 30
IMPROVE ITEMS
WEAPON UPGRADES
  • • Weapons can be upgraded to level 15
  • • Upgrade from No-Grade weapons to S84
  • • To improve, you need:
  •      - Unimproved weapon
  •      - Upgraded previous tier weapons
  •      - (Not for all levels): SA, Adamantite, Red Adena, Gamestones, Dark Soul and Big Dark Soul

ARMOR UPGRADES
  • • Armor can be upgraded up to 3 levels (each grade)
  • • Improvement goes from No-grade sets to Vesper Noble
  • • Each improved set gives additional stats, including experience and SP
  • • To improve, you need:
  •      - Improved armor of the previous level (or no level)
  •      - Resources used in crafting

BRACELET UPGRADES
  • • The bracelet can be upgraded to level 8
  • • Upgrading the bracelet gives additional slots and Increases gained Experience and SP
  • • To improve, you need:
  •      - Upgraded Bracelet Previous Level
  •      - (Not available for all levels): Event Coin, Ancient Adena, Red Adena, Dark Soul, and Big Dark Soul

CLOAK UPGRADES
  • • Cloak can be upgraded to level 15
  • • Upgrading the cloak gives stats, many stats!
  • • To improve, you need:
  •      - Upgraded Cloak Previous Level
  •      - (Not available for all levels): Event Coin, Ancient Adena, Red Adena, Dark Soul, Big Dark Soul and Cloak Ingredient

SHIRT UPGRADE
  • • T-shirt can be upgraded to level 7
  • • Upgrading the shirt gives stats, a lot of stats!
  • • The last T-shirt can be sharpened
  • • To improve, you need:
  •      - Upgraded T-shirt of the previous level
  •      - (Not for all levels): Dark Soul and Shirt Ingredient

BELT UPGRADE
  • • Belt can be upgraded to level 20
  • • The belt increases HP, increases the number of buff slots and inventory slots, as well as the weight limit.
  • • To improve, you need:
  •      - Upgraded belt of the previous level
  •      - (Not for all levels): Resources, Dark Soul, Big Dark Soul и Red Adena

AGATHIONS
BASIC INFORMATION
  • • There are no standard agathions
  • • Cannot be sold/transferred/discarded.
  • • There are 1 type of agathions in total, but different looks
OBTAINING AGATHION
  • • You can get agathion from Alexandria (In luxor)
  • • The chance of getting one of the two agathions is not 100%
  • • To receive you need:
  •      - 25kk Adena
  •      - 3k Red Adena
  •      - 5 Dark Soul
UPGRADE AGATHION
  • • Agathion can be upgraded to level 5.
  • • Upgraded Agathion grants primary stats and increases the strength of the Agathion buff
  • • Upgraded Agathion can provide a 3 hours buff for a warrior or mage
  • • Agathion is upgraded by Rooney
  • • To receive you need:
  •      - Upgraded Bracelet Previous Level

TALISMANS
BASIC INFORMATION
  • • There are no standard talismans
  • • All new talismans are not shadow
  • • Cannot be sold/transferred/discarded.
  • • There are 7 types of talismans in total:
  • • The effect is given only 1 from each type.
  • • Each talisman can be upgraded to level 10.
  • • You can combine level 10 talismans into one talisman.
  • • Regardless of the type of talisman, each talisman additionally Increases Max HP.
Red Talisman
  • • Two types of talisman:
  •      - Health (Increases Max HP\CP\MP)
  •      - Regen (Increases Regen HP\MP\CP and reduces the consumption of mp)
  • • Can combine two level 10 talismans into one Legendary.
Blue Talisman
  • • Three types of talisman:
  •      - Dodge (Increases Speed and Evasion)
  •      - Vampire (Vampire and Accuracy)
  •      - Speed (Increases Atk. Spd. and Cast. Spd.)
  • • Can combine three level 10 talismans into one Legendary.
White Talisman
  • • Three types of talisman:
  •      - Defence (Increases P. Def. and M. Def.)
  •      - PvE Defence (Increases Defence in PvE)
  •      - PvP Defence (Increases Defence in PvP)
  • • Can combine three level 10 talismans into one Legendary.
Yellow Talisman
  • • Three types of talisman:
  •      - Resist (Increases protection from debuff, phys. and mag. atk.)
  •      - Defence Att (Increases Elemental Protection)
  •      - Reuse (Reduces cooldown of spells)
  • • Can combine three level 10 talismans into one Legendary.
Grey Talisman
  • • Three types of talisman:
  •      - Reflect (Increases reflections of skills)
  •      - Crit Chance (Increases Chance Phys. Crit. Atk. and Chance Mag. Crit. Atk.)
  •      - Crit Power (Increases Power Phys. Crit. Atk. and Power Mag. Crit. Atk.)
  • • Can combine three level 10 talismans into one Legendary.
Black Talisman
  • • Three types of talisman:
  •      - Attack (Increases P. Atk. and M. Atk.)
  •      - PvE Attack (Increases Damage in PvE)
  •      - PvP Attack (Increases Damage in PvP)
  • • Can combine three level 10 talismans into one Legendary.
Orange Talisman
  • • Two types of talisman:
  •      - Experience (Increases gaining experience and SP)
  •      - Drop (Increases Drop and Spoil)
  • • Can combine two level 10 talismans into one Legendary.
Additional ingredients
  • Talisman Stone: Blue - Drop from RB Ice Fairy Sirra. Cannot be exchnaged or dropped.
  • Talisman Stone: Black - Drop from RB Black Lily. Cannot be exchnaged or dropped.
  • Talisman Stone: Silver - Drop from 7RB
  • Talisman Stone: Red - Drop from Anais, mobs in MOS and Quest The One Who Ends Silence
  • Talisman Stone: Violet - Drop from Antharas and mobs in LOA
  • Talisman Stone: Yellow - Drop mobs in Dragon Valley
  • Talisman Stone: Colored - Drop from RB and Quest in SOA

CURRENCY
  • Red Adena - Drop from all mobs in Kamael Village, some quests and Champion Box
  • Dark Soul - Drop from all RB
  • Dark Soul Piece - Drop from all RB, if not drop Dark Soul
  • Big Dark Soul - Drop from all Epic Boss
  • Event Coin - Get rewarded for participating in Automated Events.
  • Cloak Ingredient - A reward for some quests, a reward for opening Treasure Chests and a drop from the Champion Box
  • Shirt Ingredient - Craft in Alt+B
  • Dye Ingredient - Drop and spoil in Monastery of Silence or Craft in Alt+B
RAID BOSS
SIMPLE RB
  • • Respawn RB: from 2 to 6 hours
  • • Respawn RB (up to level 40 inclusive): from 2 to 4 hours
  • • Respawn RB (over level 40): from 2 to 6 hours
  • • The chance to get weapons / armor / jewelry with RB, starting from A-grade, is reduced by 10 times.
  • Dark Soul - Added to the drop from almost all RB
Tiat - Available сс, 2 + 2, from 75 to 85 levels. Rollback every Wednesday at 06:30
BOSS DESTRUCTION
  • • Respawn RB (up to lvl 40): from 2 to 4 hours
  • • Respawn RB (41+ lvl): from 2 to 6 hours
  • • The chance to get weapons / armor / jewelry with RB, starting from A-grade, is reduced by 10 times.
  • • You can get it Destruction Scrolls Weapon and Armor and Dark Soul
EPIC BOSS
  • • All Epic Bosses Level 85
  • Respawn 24 hours +-2 hours
  • Respawn 30 hours +- 3 hours
  • Respawn 36 hours +-4 hours
  • Respawn 5 days +-5 hours
  • Respawn 7 days +-5 hours
  • Respawn 8 days +-5 hours
  • Rollback every Wednesday, in 06:30 +3 GMT (To enter, you need at least 2 groups in CC)
  • Rollback every Wednesday, in 06:30 +3 GMT (To enter need at groups, all zaken 85 levels)
  • Rollback every Wednesday, in 06:30 +3 GMT (Solo enter)
  • Beleth - Respawn 48 hours
EPIC JEWELERY STATS
QUEST
NEW QUESTS
CHANGES IN QUESTS
REMOVED QUESTS
  • • Starting quest.
  • • Profession Quests (All).
  • • Village quests (except Kamael Village)
  • • Quests have been partially removed in Kamael Village
  • • More than 100 more quests!
INTERFACE
INVENTORY FUNCTIONS
  • • Modern interface with notake classic servers and large settings
  • • CTRL + ALT + Click = removal of items.
  • • Sorting inventory.
  • • Search by inventory.
  • • The ability to visually increase the inventory (10 or 15 items per line)
  • • Sort items in inventory and by category
  • • Several types of character reflection
OLYMPIAD
BASIC INFORMATION
  • • Change of periods of the Olympiad - 2 weeks
  • • Enchanting Limit: No.
  • • Awarded Heroism: Monday
  • • To obtain heroism, you need to play 15 battles.
  • • HWID restriction