Consumes Elemental Crystal on use. Additionally increases Exp and SP by 10%.
Increases speed by 10\15.
Increases P. Atk. by 10% against different races.
Works with any weapon.
Increases P. Atk. by 10% and Power P. Crit. Atk by 10%. Decreases speed by 20%.
Gives 1\2\3% reflect.
Increases M. Atk. by 30%, P. Atk. by 20%, P. Def. by 15%, M. Def. by 10%,5%, Power P. Crit. Atk. by 5%.
Restores 5\7\10\12\15\17% HP.
Increases defense against attacks using bows by 4/8/12/16% and 2/4/6/8% against crossbows.
Can be used with any amount of HP. Increases P. Def. 15\30\45% and PvP P. Def. by 10\20\30%.
Can be used with any amount of HP. Increases P. Atk. 5\10\15% and M. Atk. by 10\20\30%
Increases P. Def. of all party members by 15%.
Increases M. Def. of all party members by 20%.
Increases Critical Rate of all party members by 50%.
Works with any weapon.
Increases Critical Damage of all party members by 25%.
Increases holy P. Atk. of all party members by 10.
Increases Atk. Spd. by 10% and Accuracy by 3.
Increases Atk. Spd. and Cast. Spd. by 15% Evasion by 12, Speed by 10%.
Gives 3% reflect.
Works with all weapon. Gives 2% vampire.
Does not increase the chance of a lethal attack.
Works without a shield. Reflects 15% Phys. Skills and 5% Mage Skills.
Works without a shield. Reflects 15% Mage Skills and 5% Phys. Skills.
Can be used with any weapon. Increases Chance Mag. Crit. Atk. by 20%.
Can be used with any amount of HP. Increases P. Def. and M. Ded. by 5\10\15%, Defence in PvP by 5\10\15%, Defence in PvE by 5\10\15%, speed by 2\4\6, Protection from cansel by 20\40\60, Protection from debuff by 10\20\30. Decreases the effect of recovery magic by 30%.
The buff gives 1% increased deadly attack. Reduced the chance to deadly attack. Cooldown increased.
Increases P. Atk. by 1\2\3\4\5\6\7\8% and Atk. Spd. by 20%.
Can be used with any amount of HP. Increases Speed by 2\4\6, Protection from debuff by 20\40\60, Protection from cansel by 15\30\45, Atk. Spd. and Cast. Spd. by 3\6\9%, Damage in PvE and PvP by 2\4\6%, Chance Phys. Crit. Atk. by 10\20\30, Power Phys. Crit. Atk. by 5\10\15%, Chance Mage Crit. Atk. by 10\20\30%, Power Mage Crit. Atk. by 2\4\6%, Accuracy by 1\2\3. Reduces MP consumption by 5\10\15% and Decreases the effect of recovery magic by 40%.
Gived 3\5\10 Resistant to fire attacks and 3\5\10 Fire Attack Power.
Increases by 15%, Power Phys. Crit. Atk. by 15%, Chance Phys. Crit. Atk. by 50.
There is a possibility that the attacker will lose the target by 30 sec.
Evasion of Melee and Ranged Attack Skills with Chance 30% for 10 seconds.
For 10 seconds allows you to reflect damage from melee attacks and return them to the enemy with a chance 25%.
Increases Speed by 2\5. Charging required. Stacks with Dash.
Increases Power Phys. Crit. Atk. by 15\20% and Chance Phys. Crit. Atk. by 20\30. Deincreases P. Def. by 5%.
Increases P. Def. by 1200 and M. Def. by 600. Consumes Elemental Crystal
Increases M. Def. by 500. Consumes Elemental Crystal
Grants bow resist 5 and crossbow resist by 2.
Grants bow resist 5 and crossbow resist by 3. Works with all weapon.
Increases Speed by 20, Evasion by 15, Evasion of physical skills by 40% and resistance to the imposition of negative effects by 120. Duration: 20 sec.
Increases Speed by 35, Evasion by 20, Evasion of physical skills by 60% and resistance to the imposition of negative effects by 80. Duration: 20 sec.
Increases Speed by 33, Evasion by 15, Evasion of physical skills by 60% and resistance to the imposition of negative effects by 100. Duration: 20 sec.
No charging required. Increases Speed by 5, P. Def. by 20%, M. Def. by 20%, Protection from cansel by 40, Protection from debuff 40, Atk. Spd. by 5%, Cast. Spd. by 5%, Accuracy by 3, Chance Phys. Crit. Atk. by 30, Power Phys. Crit. Atk. by 20%. Decreases the effect of recovery magic by 50%. Does not stack with 789. Consumes Elemental Crystal
No charging required. Increases Protection from cansel by 100, Protection from debuff by 25, Max HP\MP\CP by 10%, heal efficiency by 30%, Defence in PvE by 10%, Defence in PvP by 10%. Consumes Elemental Crystal
No charging required. Increases Speed by 5, Atk. Spd. by 10%, Cast. Spd. by 10%, Vampire by 2%, Damage in PvP by 10%, Damage in PvE by 10%, Chance Phys. Crit. Atk. by 2%, Chance Mag. Crit. Atk. by 2%. Decreases the effect of recovery magic by 50%. Consumes Elemental Crystal
Additionally increases Defense in PvP by 10%.
Additionally increases Defense in PvP by 5%.
Increases P. Def. by 5%, Defence in PvP by 5% and Regen MP by 10% when using Robe
Increases P. Atk. by 10%. Now it looks like this: . Can be learned separately in additional skills
Increases resistance to magic attacks by 50.
Increases Damage in PvP by 3%.
For 10 seconds returns damage to the enemy from melee attacks and from skills with a chance 25%.
Can be learned by Paladin and DA. Increases Accuracy by 2\3\4, Chance Phys. Crit. Atk. by 20\40\60, Power Phys. Crit. Atk. by 5\10\15%.
Increases Power Phys. Crit. Atk. by 2\4\6%, Atk. Spd. by 2\4\6, P. Atk. by 3\6\9%.
Increases P. Def. by 15%, M. Def. by 10%, Evasion by 3.
Increases a party member's holy P. Atk. by 10.
Increases Regen MP by 4\7\10\15. Consumes Spirit Ore.
Gives 3\4\5\6% vampire.
Restores 10% HP. The rest is unchanged.
Decreases P. Def. by 90% and recovers MP every second for 15 seconds. The status is canceled when damage is incurred..
Can use any class.
Increases protection from Crit. Atk. by 15%.
Can use any class. Increases P. Atk. by 10% and M. Atk. by 10%.
Increases M. Def. by 700.
Increases P. Atk. by 3\5\10%, Chance Phys. Crit. Atk. by 10\20\30, Power Phys. Crit. Atk. by 3\5\10%. Cooldown reduced by 3 times. Consumes Elemental Crystal
Gives 1\1.5\2% vampire. Cooldown reduced by 3 times. Consumes Elemental Crystal
Increases P. Def. by 600\900 and M. Def. by 400\600. Cooldown reduced by 3 times. Consumes Elemental Crystal
Increases Cast. Spd. by 10%, Chance Mage. Crit. Atk. by 5\10\15%, M. Atk. and Damage in PvE by 10\15\20%. Reduces consumption MP by 3/6/9% Cooldown reduced by 3 times. Consumes Elemental Crystal
Increases reist by 30. Reduced by 5 times the chance of triggering.
Gives 10% vampire. Duration: 20 sec.
Increases Atk. Spd. by 33% and vampire by 6%.
New Name: Enlightenment Two. Increases Chance Mage. Crit. Atk. by 20%, M. Atk. by 10%, Cast. Spd. by 20%, Damage in PvP and PvE by 20%. Reduces consumption MP by 5%.
Increases heal efficiency by 30%, Cast. Spd. by 20%, Chance Mage. Crit. Atk. by 20%, Damage in PvP and PvE by 10%. Reduces consumption MP by 5%.
Increases protection from Crit. Atk. by 25%. Reduced the chance of getting an increase Power Phys. Crit. Atk.
Increases Chance Phys. Crit. Atk. by 5\10\11\12\13\14\15\16\17\18\19\20\25 and Power Phys. Crit. Atk. by 1\2\3\4\4\5\5\6\6\7\7\8\9%. Now it looks like this: . Can be learned separately in additional skills
Increases Accuracy by 1\1\2\2\2\2\3\3\3\3\3\4 and P. Atk. by 1\2\3\4\4\5\5\6\6\7\7\8\9%. Now it looks like this: . Can be learned separately in additional skills
Reduces cooldown of skills by 5\10\15\16\17\18\19\20\21\22\23\24\25%. Now it looks like this: . Can be learned separately in additional skills
Reduces MP consumption for any skills by 1% per level. Now it looks like this: . Can be learned separately in additional skills
(141) Increases P. Atk. by 5% and additionally 2\3\4 P. Atk.
(249) Increases P. Atk. by 2 and M. Atk. by 4 static value. Reduces Accuracy by 5 at Bow and Polearm, Cast. Spd. by 20% at Bow and Polearm.
(250) Increases P. Atk. by 2 and M. Atk. by 4 static value. Reduces Accuracy by 5 at Bow and Polearm, Cast. Spd. by 20% at Bow and Polearm. No absorption mp.
(463) Increases P. Atk. by 5% and additionally 2\3\4 P. Atk.
10 levels. Increases weaght limit by 20\40\60\80\100\120\140\160\180\200%.
Increases Power Phys. Crit. Atk. by 25\50\75\100\125\150\175.
Increases Max MP and Regen MP.
Increases Regen MP by 2\4\6\8\12\18\25.
Increases P. Def. by 60 for each level skills.
Works with and without any type of armor.
Increases P. Def. by 5% and P. Def. Shields by 10 when wearing heavy armor. Increases P. Def. by 2% and P. Def. Shields by 5 when wearing light armor and robes.
Increases Max CP by 10% and PvE damage by 2%.
Increases P. Atk. by 3% and maximum attack distance by 50 when using a bow.
Increases P. Atk. with a dagger by 3%. No chance of a deadly attack.
Increases P. Def. by 5% and Cast. Spd. by 3% when wearing light and heavy armor. Increases P. Def. by 3% and Cast. Spd. by 5% when wearing magic armor.
When using melee weapons, increases P. Atk. by 10%, Damage in PvE by 10% and Atk. Spd. by 5%. During the attack, the power of physical skills and the chance to crit. The impact increases.
When using a bow or crossbow, increased Accuracy by 8, P. Atk. by 25%, Damage in PvE by 20%, but reduces Atk. Spd. by 25%. During the attack, the power of physical skills and the chance to crit. The impact increases.
Increases P. Atk. with dual daggers by 3%. No chance of a deadly attack.
Increases M. Atk. by 5%, Cast. Spd. by 5%, Chance mag. Crit. Atk. by 5% and Mag. Damage in PvE by 10%. Reduces consumption MP by 10%.
Increases Regen MP by 3\6\9\12\15\18. Learned at level 40 (all 6 levels)
Increases P. Def. by 50 for each level skills.
20 levels. Learn for SP (no books needed).
Reduced proc chance.
Increases Cast. Spd. by 10% and reincreases cooldows skills by 2\4\6%.
(236) Dont gives Atk. Spd. and Cast. Spd.
(252) Dont gives Atk. Spd. and Cast. Spd.
(258) Dont gives Atk. Spd. and Cast. Spd.
(253) Dont gives Atk. Spd. and Cast. Spd.
(259) Dont gives Atk. Spd. and Cast. Spd.
Passive skill. Increases Atk. Spd. by 10%.
Passive skill. Increases Skill Mastery efficiency by 200%.
Passive skill. Increases Atk. Spd. with bow by 3\6%.
Passive skill. Increases Atk. Spd. with crossbow by 3\6%.
The trigger is used without a bow.
Passive skill. Increases P. Atk. and Mage. Atk.
Passive skill. Increases Max HP by 15, P. Atk. by 10%, P. Def. by 10%, Atk. Spd. by 5%, Speed by 3%.
Passive skill. Works with all weapon. Increases Atk. Spd. by 2\4% and P. Damage in PvP by 3\6%.
Passive skill. Increases nearby Buff-canceling Attack Resistance by 30% and Debuff Resistance by 20%.
Passive skills. Increases the attack of its element by 10.
Passive Skills.
You can learn the maximum level at level 10.
Added for learn by Bishop.
Radius of action: 900.
Converts 20% Damage to HP.
Blocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 15%, Cast. Spd. by 15%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level.
Parries and returns an attack using a weapon. Returns 5% of received standard short-range damage back to an enemy, and reflects buff/de-buff with 10% probability. Decreases Speed by 10%, Atk. Spd. by 15%, Cast. Spd. by 15%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level.
Converts 30% Damage to HP.
Converts 40% Damage to HP.
Duration: 20 seconds.
Duration: 30 seconds.
Duration: 30 seconds.
Duration: 45 seconds.
Duration: 30 seconds.
Duration: 15 seconds.
Duration: 30 seconds.
Restores 5/10/15/20% HP.
Restores 30% HP\MP\CP.
Reflects 5% of received damage and with a 15% chance reflects positive / negative effects (except damage from skills and ranged attacks). Understands Speed by 10%, Atk. Spd. by 20% and Accuracy by 4.
When enchantings, the rollback and application time decreases, the consumption of mp increases.
Each level gives a 5% chance of reflection.
Reduced the chance of passing a deadly attack.
Master Ability: Focus - Increased Chance Crit. Atk. by 50
Summoner Ability - Boost HP/MP - Increased Max HP by 2500 and Max MP by 1000
Knight Ability - Boost HP - Increased Max HP by 3500
Enchanter Ability - Boost Mana - Increased Max MP by 2000
Rogue Ability - Evasion - Increased Evasion by 10
Rogue Ability - Long Shot - Increased Attack radius with bow and crossbow by 100
Enchanter Ability: Mana Recovery - Increased Regen MP by 25
Warrior Ability - Haste - Chance on Hit to increase Atk. Spd. by 20% for 10 seconds
Knight Ability - Defense - When hit, there is a chance of increasing P. Def. and M. Def. by 15% for 10 seconds
Rogue Ability - Critical Chance - Chance on Hit to gain a temporary increase 20% Critical Rate for 10 seconds
Master Ability - Defense - Increased P. Def. by 100\200\300
Warrior Ability - Boost CP - Increased Max CP by 2500
Healer Ability - Divine Protection - Increased resist with dark and sacred attack by 15
Summoner Ability - Resist Attribute - Increased resist all elements by 15
Emergent Ability - Attack - Increased P. Atk. by 1% for each level
Emergent Ability - Empower - Increased M. Atk. by 1% for each level
Emergent Ability - Magic Defense - Increased M. Def. by 1% for each level
Emergent Ability - Defense - Increased P. Def. by 1% for each level
Master Ability - Attack - Increased P. Atk. by 3%
Master Ability - Empower - Increased M. Atk. by 3%
Master Ability - Casting - Increased Cast. Spd. by 1% and deacreased Reuse Mag. skills by 2%